In part 2 of my networking series, we learn about server/client networking.
Part 1:
Part 3:
🔗 Project:
📦 Shell Execute extension:
(Marketplace version not available anymore)
🐤 Follow me on Twitter:
📚 Enroll in my best course:
💗 Join our Discord server:
Nguồn: https://vadapalanijobs.com
Xem thêm bài viết khác: https://vadapalanijobs.com/game/
Hi. Just an update for people trying this on November 27, 2019 or later. The execute shell has changed a bit. It's now an extension and no longer a script (still free though). Therefore, you should import 'extensions' instead of 'scripts' (don't forget to import 'included files'). Then, in the 'open_two_windows' script, you should type 'execute_shell(' instead of 'ExecuteShell(' and leave out ', false' on line 5. (P.S. I added ' for clarity of reading. You don't need to type those in the code)
At 8:57, how the program can read a buffer if we didn't sent one ? if we did sent one then where is the code where we sent the buffer ? Pls respond thx
matharoo is the best at gms2! This man is the pinnacle of genius!
i need the other networking method
Hi! Please help. I made project on gms 2 for very simple multiplayer game. Everything is ok on my computer. Now I want to test online. What IP and port i must use? I can not use my comp as server? Where I can find them? What steps do I need do? I have project on my computer. I watched many videos on youtube I read many tutorials. But I dont understand my next steps
the client can't see the server, but the server can see the client…
what is wrong on that?
The execute_shell function is going to save so much time. Great tutorial btw
can i start server from android? or it just work for PC?
Is it work if I want try on android?
Sorry if its a bit off-topic, but where do you find the server ip and port number
edit: ok i figured out my own, but how can i get the players ip + port? or do they have to manually type that into some in-game textbox
Thank you a lot ! We can see that you put a lot of efforts in these videos and that awesome !
How good are GML written servers compared to say Python/Node.js/Java servers?
I keep hearing negativity on the reddit and the yoyo forums about GML servers aren't too good compared to other programming language servers.
What do you think? How big of a difference is it?
Can I get away with doing GML servers that will run just fine?
GML servers are so much easier to write, in my opinion.
Thanks!! What music in the end?
Good job on explaining, but can you do a tutorial on this for connecting with other computers without port forwarding?
Mine didnt open two windows, what would cause this? I followed the video and downloaded the files
this is a great tutorial, thank you!
excellent tutorial series. Thank you!
Nice
Extremely helpful, good job!