A playthrough of Hudson Soft’s 1996 puzzle-action game for the Super NES/Super Famicom, Super Bomberman 4.
Played through the “normal mode.”
The fourth installment in the Super Bomberman series picks up where the third left off in most respects. Much like SBM2 was an incremental upgrade over SBM, SBM4 is over SBM3. The shift to anime-style graphics, drum-heavy electronic music, and animals to ride are still here, but have been tweaked and updated in various ways. It plays just as well as 3, but personally, I found it to be not quite as charming or compelling as the third. The mechanics updates (upgradable monsters, trapper Bomberman helpers) did spice things up, but they feel far more like unnecessary additions than the improvements made in prior games did. The presentation is great and I really love the improved cinematics, but the fourth game just never grabbed me the way the first three did. That’s merely my personal opinion though – many would argue that this is an absolute upgrade in all respects. If you are on the fence, just give it a play already. If you love Bomberman, it’s still more of the same, and that’s not a bad thing.
Super Bomberman 4 was also the first of two games in the series to not be released outside of Japan (the other being the fifth and final Super Bomberman title), and the second game of three to not be released in North America. It’s very import friendly, though. There’s very little Japanese text in the game, and even it isn’t really necessary since it only provides the stage names. As long as you understand basic English, it’s a snap to play.
No cheats were used during the recording of this video.
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